- Orientation of boundary data in two dimensions.
- Orientation of cells and vertices for a three-dimensional face.
- Framework used for the implementation
of generic boundaries
- Arbitrary original discretization
of a spline. No vertex should be inserted in the shaded areas.
- Procedure to follow to recover boundary
edges
- Face swapping in three dimensions
- Edge swapping example
- Canonical configurations for edge swapping, including repeat count.
- Cross-section of the objective function in an optimization-based mesh-smoothing
problem
- Examples of apexes and folds.
- Vertex removal by edge contraction in two dimensions
Carl Ollivier-Gooch
2010-02-19